AI Insights · Timothy · July 2021
Top 5 Free to Play Games on iOS in Ireland: Q2 2021 Performance
Discover how the top free-to-play games on iOS performed in Ireland during Q2 2021, with insights on downloads, revenue, and active users.
In Q2 2021, the top five free-to-play games on iOS in Ireland demonstrated varying trends in downloads, revenue, and active user metrics. Here’s a closer look at their performance based on data from Sensor Tower:
Roblox saw its weekly revenue fluctuate, with a peak of approximately $48.7K in the first week of April and a decline to around $27.1K by the end of June. Weekly downloads showed a downward trend, starting at around 3.1K in late March and ending at approximately 1.9K in late June. Weekly active users remained relatively stable, starting at 66.7K and ending at 69.2K.
Clash of Clans experienced notable fluctuations in weekly revenue, peaking at around $27.3K in mid-April and seeing a low of approximately $10K in late June. Downloads showed an initial rise from around 812 to 2.1K in late April, followed by a decrease to 1.2K by the end of June. Meanwhile, active users saw a steady increase from 109.4K in late March to 133.1K by the end of June.
Candy Crush Saga maintained consistent weekly revenue, peaking at about $21.4K in early April and ending the quarter at around $14.5K. Weekly downloads remained relatively stable, starting at 644 and ending at 682. Active users also displayed stability, fluctuating slightly around the 20K mark throughout the quarter.
PUBG MOBILE saw its weekly revenue peak at approximately $22.9K in mid-April, with a subsequent decline to around $6.1K by the end of June. Downloads were relatively low, starting at 368 and ending at 285. Active users peaked at 8.5K in early May and saw a gradual decline to 7K by the end of June.
Coin Master had a stable revenue pattern, peaking at approximately $13.7K in late March and ending at around $11.1K by the end of June. Downloads fluctuated slightly, starting at 293 and ending at 211. Active users remained fairly steady, starting at 5.2K and closing the quarter at 5K.
These insights highlight the dynamic nature of the mobile gaming market in Ireland. For more detailed analysis and data, visit Sensor Tower.